Searched refs:es_shader (Results 1 – 9 of 9) sorted by relevance
70 bool es_shader; member
57 this->es_shader = false; in _mesa_glsl_parse_state()63 this->es_shader = true; in _mesa_glsl_parse_state()
224 state->es_shader = true;1282 if (!state->es_shader && state->language_version < 130)1293 if (!state->es_shader && state->language_version < 130)1304 if (!state->es_shader && state->language_version < 130)
186 assert(state->es_shader); in _mesa_glsl_initialize_types()
650 if (state->es_shader && lhs->type->is_array()) { in do_assignment()1768 } else if (state->es_shader) { in process_array_type()2642 if (f != NULL && (state->es_shader || f->has_user_signature())) { in hir()3062 if (state->es_shader && decl_list->type->specifier->structure != NULL) { in hir()
2835 state->es_shader = true;4606 if (!state->es_shader && state->language_version < 130)4623 if (!state->es_shader && state->language_version < 130)4640 if (!state->es_shader && state->language_version < 130)
77 #define ES yyextra->es_shader
110 …if (sig == NULL && (f == NULL || state->es_shader || !f->has_user_signature()) && state->symbols->… in match_function_by_name()
1056 #define ES yyextra->es_shader