Searched refs:fBlocks (Results 1 – 3 of 3) sorted by relevance
30 fBlocks(GrMax(8, 2*preallocBufferCnt)) { in GrBufferAllocPool()56 if (fBlocks.count()) { in ~GrBufferAllocPool()57 GrGeometryBuffer* buffer = fBlocks.back().fBuffer; in ~GrBufferAllocPool()62 while (!fBlocks.empty()) { in ~GrBufferAllocPool()79 if (fBlocks.count()) { in reset()80 GrGeometryBuffer* buffer = fBlocks.back().fBuffer; in reset()87 while (!fBlocks.empty()) { in reset()107 BufferBlock& block = fBlocks.back(); in unlock()112 flushCpuData(fBlocks.back().fBuffer, flushSize); in unlock()122 GrAssert(!fBlocks.empty()); in validate()[all …]
39 fBlocks.push_back() = initialBlock; in GrAllocator()53 fBlocks.push_back() = GrMalloc(fBlockSize); in push_back()55 fBlocks[0] = GrMalloc(fBlockSize); in push_back()58 void* ret = (char*)fBlocks[fCount/fItemsPerBlock] + in push_back()71 GrFree(fBlocks[i]); in reset()74 GrFree(fBlocks[0]); in reset()75 fBlocks[0] = NULL; in reset()77 fBlocks.pop_back_n(blockCount-1); in reset()114 return (char*)fBlocks[i / fItemsPerBlock] + 123 return (const char*)fBlocks[i / fItemsPerBlock] + [all …]
177 SkTArray<BufferBlock> fBlocks; variable