Searched refs:fLastX (Results 1 – 3 of 3) sorted by relevance
139 rec->fStartX = rec->fPrevX = rec->fLastX = x; in appendNewRec()220 if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) { in touchMoved()226 rec.fPrevX = rec.fLastX; rec.fLastX = x; in touchMoved()232 float dx = rec.fLastX - rec.fStartX; in touchMoved()249 fLocalM.postTranslate(center(rec0.fLastX, rec1.fLastX), in touchMoved()267 if (this->handleDblTap(rec.fLastX, rec.fLastY)) { in touchEnd()275 float dx = rec.fLastX - rec.fPrevX; in touchEnd()301 dx = rec0.fLastX - rec1.fLastX; in computePinch()
57 float fLastX, fLastY; member
322 fLastX = clip.fRight << shift; in setBlitter()328 int invWidth = fLastX - fPrevX; in prepost()364 int fFirstX, fLastX, fPrevX; member in InverseBlitter