Searched refs:fNeedClear (Results 1 – 2 of 2) sorted by relevance
163 bool fNeedClear; variable
162 fNeedClear = false; in initFromRenderTarget()196 fNeedClear = false; in SkGpuDevice()234 fNeedClear = true; in SkGpuDevice()382 if (fNeedClear) { in gainFocus()384 fNeedClear = false; in gainFocus()