Searched refs:fSaveCount (Results 1 – 4 of 4) sorted by relevance
21 int fSaveCount; member27 fSaveCount = saveCount; in Rec()35 fSaveCount = saveCount; in Rec()42 if (fSaveCount != b.fSaveCount || fOp != b.fOp || fState != b.fState || in operator ==()71 return fSaveCount == saveCount && in canBeIntersected()78 fSaveCount = 0; in SkClipStack()91 fSaveCount = b.fSaveCount; in operator =()103 if (fSaveCount != b.fSaveCount || fDeque.count() != b.fDeque.count()) { in operator ==()126 fSaveCount = 0; in reset()130 fSaveCount += 1; in save()[all …]
285 fSaveCount = canvas->getSaveCount(); in AutoDrawLooper()294 SkASSERT(fCanvas->getSaveCount() == fSaveCount); in ~AutoDrawLooper()311 int fSaveCount; member in AutoDrawLooper
29 int getSaveCount() const { return fSaveCount; } in getSaveCount()87 int fSaveCount; variable
1062 fSaveCount = canvas->getSaveCount(); in SkAutoCanvasRestore()1068 fCanvas->restoreToCount(fSaveCount); in ~SkAutoCanvasRestore()1073 int fSaveCount; variable