Searched refs:fTextureSwizzleSupport (Results 1 – 2 of 2) sorted by relevance
26 fTextureSwizzleSupport = false; in reset()48 fTextureSwizzleSupport = caps.fTextureSwizzleSupport; in operator =()103 fTextureSwizzleSupport = version >= GR_GL_VER(3,3) || in init()106 fTextureSwizzleSupport = false; in init()285 (fTextureSwizzleSupport ? "YES": "NO")); in print()
141 bool textureSwizzleSupport() const { return fTextureSwizzleSupport; } in textureSwizzleSupport()218 bool fTextureSwizzleSupport : 1; variable