Searched refs:fireMouseOverOut (Results 1 – 2 of 2) sorted by relevance
313 void updateMouseEventTargetNode(Node*, const PlatformMouseEvent&, bool fireMouseOverOut);314 …void fireMouseOverOut(bool fireMouseOver = true, bool fireMouseOut = true, bool updateLastNodeUnde…
1924 …MouseEventTargetNode(Node* targetNode, const PlatformMouseEvent& mouseEvent, bool fireMouseOverOut) in updateMouseEventTargetNode() argument1973 if (fireMouseOverOut) { in updateMouseEventTargetNode()