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Searched refs:fov_x (Results 1 – 10 of 10) sorted by relevance

/external/quake/quake/src/WinQuake/
Dgl_screen.cpp230 float CalcFov (float fov_x, float width, float height) in CalcFov() argument
235 if (fov_x < 1 || fov_x > 179) in CalcFov()
236 Sys_Error ("Bad fov: %f", fov_x); in CalcFov()
238 x = width/tan(fov_x/360*M_PI); in CalcFov()
329 r_refdef.fov_x = scr_fov.value; in SCR_CalcRefdef()
330 r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); in SCR_CalcRefdef()
Dscreen.cpp195 float CalcFov (float fov_x, float width, float height) in CalcFov() argument
200 if (fov_x < 1 || fov_x > 179) in CalcFov()
201 Sys_Error ("Bad fov: %f", fov_x); in CalcFov()
203 x = width/tan(fov_x/360*M_PI); in CalcFov()
245 r_refdef.fov_x = scr_fov.value; in SCR_CalcRefdef()
246 r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); in SCR_CalcRefdef()
Drender.h98 float fov_x, fov_y; member
Dgl_rmain.cpp936 if (r_refdef.fov_x == 90) in R_SetFrustum()
949 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) ); in R_SetFrustum()
951 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 ); in R_SetFrustum()
Dr_main.cpp367 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI); in R_ViewChanged()
/external/quake/quake/src/QW/client/
Dscreen.c249 float CalcFov (float fov_x, float width, float height) in CalcFov() argument
254 if (fov_x < 1 || fov_x > 179) in CalcFov()
255 Sys_Error ("Bad fov: %f", fov_x); in CalcFov()
257 x = width/tan(fov_x/360*M_PI); in CalcFov()
299 r_refdef.fov_x = scr_fov.value; in SCR_CalcRefdef()
300 r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); in SCR_CalcRefdef()
Dgl_screen.c233 float CalcFov (float fov_x, float width, float height) in CalcFov() argument
238 if (fov_x < 1 || fov_x > 179) in CalcFov()
239 Sys_Error ("Bad fov: %f", fov_x); in CalcFov()
241 x = width/tan(fov_x/360*M_PI); in CalcFov()
335 r_refdef.fov_x = scr_fov.value; in SCR_CalcRefdef()
336 r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); in SCR_CalcRefdef()
Drender.h92 float fov_x, fov_y; member
Dgl_rmain.c838 if (r_refdef.fov_x == 90) in R_SetFrustum()
852 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) ); in R_SetFrustum()
854 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 ); in R_SetFrustum()
Dr_main.c387 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI); in R_ViewChanged()