Searched refs:fov_x (Results 1 – 10 of 10) sorted by relevance
/external/quake/quake/src/WinQuake/ |
D | gl_screen.cpp | 230 float CalcFov (float fov_x, float width, float height) in CalcFov() argument 235 if (fov_x < 1 || fov_x > 179) in CalcFov() 236 Sys_Error ("Bad fov: %f", fov_x); in CalcFov() 238 x = width/tan(fov_x/360*M_PI); in CalcFov() 329 r_refdef.fov_x = scr_fov.value; in SCR_CalcRefdef() 330 r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); in SCR_CalcRefdef()
|
D | screen.cpp | 195 float CalcFov (float fov_x, float width, float height) in CalcFov() argument 200 if (fov_x < 1 || fov_x > 179) in CalcFov() 201 Sys_Error ("Bad fov: %f", fov_x); in CalcFov() 203 x = width/tan(fov_x/360*M_PI); in CalcFov() 245 r_refdef.fov_x = scr_fov.value; in SCR_CalcRefdef() 246 r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); in SCR_CalcRefdef()
|
D | render.h | 98 float fov_x, fov_y; member
|
D | gl_rmain.cpp | 936 if (r_refdef.fov_x == 90) in R_SetFrustum() 949 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) ); in R_SetFrustum() 951 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 ); in R_SetFrustum()
|
D | r_main.cpp | 367 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI); in R_ViewChanged()
|
/external/quake/quake/src/QW/client/ |
D | screen.c | 249 float CalcFov (float fov_x, float width, float height) in CalcFov() argument 254 if (fov_x < 1 || fov_x > 179) in CalcFov() 255 Sys_Error ("Bad fov: %f", fov_x); in CalcFov() 257 x = width/tan(fov_x/360*M_PI); in CalcFov() 299 r_refdef.fov_x = scr_fov.value; in SCR_CalcRefdef() 300 r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); in SCR_CalcRefdef()
|
D | gl_screen.c | 233 float CalcFov (float fov_x, float width, float height) in CalcFov() argument 238 if (fov_x < 1 || fov_x > 179) in CalcFov() 239 Sys_Error ("Bad fov: %f", fov_x); in CalcFov() 241 x = width/tan(fov_x/360*M_PI); in CalcFov() 335 r_refdef.fov_x = scr_fov.value; in SCR_CalcRefdef() 336 r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); in SCR_CalcRefdef()
|
D | render.h | 92 float fov_x, fov_y; member
|
D | gl_rmain.c | 838 if (r_refdef.fov_x == 90) in R_SetFrustum() 852 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) ); in R_SetFrustum() 854 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 ); in R_SetFrustum()
|
D | r_main.c | 387 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI); in R_ViewChanged()
|