Searched refs:framebufferObject (Results 1 – 2 of 2) sorted by relevance
885 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer); in deleteFramebuffer() local887 if (framebufferObject != mFramebufferMap.end()) in deleteFramebuffer()891 delete framebufferObject->second; in deleteFramebuffer()892 mFramebufferMap.erase(framebufferObject); in deleteFramebuffer()1571 Framebuffer *framebufferObject = getDrawFramebuffer(); in applyRenderTarget() local1573 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) in applyRenderTarget()1580 IDirect3DSurface9 *renderTarget = framebufferObject->getRenderTarget(); in applyRenderTarget()1589 unsigned int renderTargetSerial = framebufferObject->getRenderTargetSerial(); in applyRenderTarget()1599 if (framebufferObject->getDepthbufferType() != GL_NONE) in applyRenderTarget()1601 depthStencil = framebufferObject->getDepthbuffer()->getDepthStencil(); in applyRenderTarget()[all …]
3719 gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer); in glIsFramebuffer() local3721 if (framebufferObject) in glIsFramebuffer()