Searched refs:getColorbuffer (Results 1 – 7 of 7) sorted by relevance
49 buffer = context->getTexture(handle)->getColorbuffer(type); in lookupRenderbuffer()184 Colorbuffer *Framebuffer::getColorbuffer() in getColorbuffer() function in gl::Framebuffer278 if (completeness() == GL_FRAMEBUFFER_COMPLETE && getColorbuffer()->getSamples() > 0) in isMultisample()296 Colorbuffer *colorbuffer = getColorbuffer(); in completeness()455 return getColorbuffer()->getSamples(); in getSamples()
49 Colorbuffer *getColorbuffer();
70 virtual Renderbuffer *getColorbuffer(GLenum target) = 0;232 virtual Renderbuffer *getColorbuffer(GLenum target);283 virtual Renderbuffer *getColorbuffer(GLenum target);
1325 gl::Colorbuffer *colorbuffer = framebuffer->getColorbuffer(); in getIntegerv()3385 int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth(); in blitFramebuffer()3386 int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight(); in blitFramebuffer()3387 int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth(); in blitFramebuffer()3388 int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight(); in blitFramebuffer()3456 …readFramebuffer->getColorbuffer()->getD3DFormat() != drawFramebuffer->getColorbuffer()->getD3DForm… in blitFramebuffer()
1040 … if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0) in glCopyTexImage2D()1045 gl::Colorbuffer *source = framebuffer->getColorbuffer(); in glCopyTexImage2D()1174 … if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0) in glCopyTexSubImage2D()1179 gl::Colorbuffer *source = framebuffer->getColorbuffer(); in glCopyTexSubImage2D()
1716 Renderbuffer *Texture2D::getColorbuffer(GLenum target) in getColorbuffer() function in gl::Texture2D2388 Renderbuffer *TextureCubeMap::getColorbuffer(GLenum target) in getColorbuffer() function in gl::TextureCubeMap
524 (gl::Texture2D::getColorbuffer):537 (gl::TextureCubeMap::getColorbuffer):924 (gl::Framebuffer::getColorbuffer):1080 (gl::Texture2D::getColorbuffer):1089 (gl::TextureCubeMap::getColorbuffer):