Searched refs:getCurrentProgram (Results 1 – 5 of 5) sorted by relevance
4864 gl::Program *program = context->getCurrentProgram(); in glUniform1fv()4908 gl::Program *program = context->getCurrentProgram(); in glUniform1iv()4954 gl::Program *program = context->getCurrentProgram(); in glUniform2fv()5000 gl::Program *program = context->getCurrentProgram(); in glUniform2iv()5046 gl::Program *program = context->getCurrentProgram(); in glUniform3fv()5092 gl::Program *program = context->getCurrentProgram(); in glUniform3iv()5138 gl::Program *program = context->getCurrentProgram(); in glUniform4fv()5184 gl::Program *program = context->getCurrentProgram(); in glUniform4iv()5224 gl::Program *program = context->getCurrentProgram(); in glUniformMatrix2fv()5264 gl::Program *program = context->getCurrentProgram(); in glUniformMatrix3fv()[all …]
1069 Program *Context::getCurrentProgram() in getCurrentProgram() function in gl::Context1688 Program *programObject = getCurrentProgram(); in applyRenderTarget()1716 Program *programObject = getCurrentProgram(); in applyState()1959 attributes[i].semanticIndex = getCurrentProgram()->getSemanticIndex(i); in lookupAttributeMapping()1999 Program *programObject = getCurrentProgram(); in applyShaders()2020 Program *programObject = getCurrentProgram(); in applyTextures()2592 if (!getCurrentProgram()->validateSamplers()) in drawArrays()2659 if (!getCurrentProgram()->validateSamplers()) in drawElements()
370 Program *getCurrentProgram();
108 Program *program = mContext->getCurrentProgram(); in prepareVertexData()
883 (gl::Context::getCurrentProgram):