Searched refs:getDepthStencil (Results 1 – 8 of 8) sorted by relevance
52 IDirect3DSurface9 *Renderbuffer::getDepthStencil() in getDepthStencil() function in gl::Renderbuffer54 return mStorage->getDepthStencil(); in getDepthStencil()123 IDirect3DSurface9 *RenderbufferStorage::getDepthStencil() in getDepthStencil() function in gl::RenderbufferStorage402 IDirect3DSurface9 *DepthStencilbuffer::getDepthStencil() in getDepthStencil() function in gl::DepthStencilbuffer419 if (getDepthStencil()) in Depthbuffer()457 if (getDepthStencil()) in Stencilbuffer()
41 virtual IDirect3DSurface9 *getDepthStencil();84 IDirect3DSurface9 *getDepthStencil();140 IDirect3DSurface9 *getDepthStencil();
43 IDirect3DSurface9 *getDepthStencil();
143 IDirect3DSurface9 *Framebuffer::getDepthStencil() in getDepthStencil() function in gl::Framebuffer154 return depthstencilbuffer->getDepthStencil(); in getDepthStencil()
298 IDirect3DSurface9 *depthStencil = surface->getDepthStencil(); in makeCurrent()1601 depthStencil = framebufferObject->getDepthbuffer()->getDepthStencil(); in applyRenderTarget()1612 depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); in applyRenderTarget()2368 … IDirect3DSurface9 *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); in clear()3543 …T result = device->StretchRect(readFramebuffer->getDepthStencil(), NULL, drawFramebuffer->getDepth… in blitFramebuffer()
42 virtual IDirect3DSurface9 *getDepthStencil();
473 IDirect3DSurface9 *Surface::getDepthStencil() in getDepthStencil() function in egl::Surface
921 (gl::Framebuffer::getDepthStencil):973 (gl::Renderbuffer::getDepthStencil):986 (gl::RenderbufferStorage::getDepthStencil):1007 (gl::DepthStencilbuffer::getDepthStencil):