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Searched refs:getDepthStencil (Results 1 – 8 of 8) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DRenderbuffer.cpp52 IDirect3DSurface9 *Renderbuffer::getDepthStencil() in getDepthStencil() function in gl::Renderbuffer
54 return mStorage->getDepthStencil(); in getDepthStencil()
123 IDirect3DSurface9 *RenderbufferStorage::getDepthStencil() in getDepthStencil() function in gl::RenderbufferStorage
402 IDirect3DSurface9 *DepthStencilbuffer::getDepthStencil() in getDepthStencil() function in gl::DepthStencilbuffer
419 if (getDepthStencil()) in Depthbuffer()
457 if (getDepthStencil()) in Stencilbuffer()
DRenderbuffer.h41 virtual IDirect3DSurface9 *getDepthStencil();
84 IDirect3DSurface9 *getDepthStencil();
140 IDirect3DSurface9 *getDepthStencil();
DFramebuffer.h43 IDirect3DSurface9 *getDepthStencil();
DFramebuffer.cpp143 IDirect3DSurface9 *Framebuffer::getDepthStencil() in getDepthStencil() function in gl::Framebuffer
154 return depthstencilbuffer->getDepthStencil(); in getDepthStencil()
DContext.cpp298 IDirect3DSurface9 *depthStencil = surface->getDepthStencil(); in makeCurrent()
1601 depthStencil = framebufferObject->getDepthbuffer()->getDepthStencil(); in applyRenderTarget()
1612 depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); in applyRenderTarget()
2368 … IDirect3DSurface9 *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); in clear()
3543 …T result = device->StretchRect(readFramebuffer->getDepthStencil(), NULL, drawFramebuffer->getDepth… in blitFramebuffer()
/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
DSurface.h42 virtual IDirect3DSurface9 *getDepthStencil();
DSurface.cpp473 IDirect3DSurface9 *Surface::getDepthStencil() in getDepthStencil() function in egl::Surface
/external/webkit/Source/ThirdParty/ANGLE/
DChangeLog921 (gl::Framebuffer::getDepthStencil):
973 (gl::Renderbuffer::getDepthStencil):
986 (gl::RenderbufferStorage::getDepthStencil):
1007 (gl::DepthStencilbuffer::getDepthStencil):