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Searched refs:glActiveTexture (Results 1 – 24 of 24) sorted by relevance

/external/chromium/webkit/glue/
Dgl_bindings_skia_cmd_buffer.cc20 glActiveTexture, in BindSkiaToCommandBufferGL()
/external/webkit/Source/WebCore/platform/graphics/cairo/
DOpenGLShims.h125 FUNCTION_TABLE_ENTRY(glActiveTexture);
222 #define glActiveTexture LOOKUP_GL_FUNCTION(glActiveTexture) macro
DOpenGLShims.cpp91 ASSIGN_FUNCTION_TABLE_ENTRY(glActiveTexture, success); in initializeOpenGLShims()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DTextureMapperGL.cpp387 GL_CMD(glActiveTexture(GL_TEXTURE0)) in drawTexture()
416 GL_CMD(glActiveTexture(GL_TEXTURE1)) in drawTexture()
424 GL_CMD(glActiveTexture(GL_TEXTURE0)) in drawTexture()
636 GL_CMD(glActiveTexture(GL_TEXTURE0)) in paintToTarget()
DGraphicsContext3DOpenGL.cpp336 ::glActiveTexture(0); in prepareTexture()
340 ::glActiveTexture(m_activeTexture); in prepareTexture()
350 ::glActiveTexture(texture); in activeTexture()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.def3 glActiveTexture @1
DlibGLESv2.cpp33 void __stdcall glActiveTexture(GLenum texture) in glActiveTexture() function
/external/skia/src/gpu/android/
DGrGLCreateNativeInterface_android.cpp22 interface->fActiveTexture = glActiveTexture; in GrGLCreateNativeInterface()
/external/quake/quake/src/WinQuake/
Dglquake.h322 #define glActiveTexture(...) do { glActiveTexture(__VA_ARGS__); GLCHECK("glActiveTexture");} while(… macro
Dgl_draw.cpp2041 glActiveTexture(target); in GL_SelectTexture()
/external/skia/src/gpu/ios/
DGrGLDefaultInterface_iOS.cpp21 interface->fActiveTexture = glActiveTexture; in GrGLDefaultInterface()
/external/skia/src/gpu/unix/
DGrGLCreateNativeInterface_unix.cpp35 interface->fActiveTexture = glActiveTexture; in GrGLCreateNativeInterface()
/external/mesa3d/docs/
DRELNOTES-4.053 glActiveTexture
DVERSIONS1098 - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java510 glActiveTexture(GL_TEXTURE0); in applyRenderState()
520 glActiveTexture(GL_TEXTURE0); in applyRenderState()
1792 glActiveTexture(GL_TEXTURE0 + unit); in updateTexImageData()
1905 glActiveTexture(GL_TEXTURE0 + unit); in setTexture()
2443 glActiveTexture(GL_TEXTURE0); in renderMesh()
/external/skia/src/gpu/mac/
DGrGLCreateNativeInterface_mac.cpp42 interface->fActiveTexture = glActiveTexture; in GrGLCreateNativeInterface()
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java56 public void glActiveTexture(int texture) { in glActiveTexture() method in GLErrorLogger.ErrorLoggingGL
57 ((GL10) mGL).glActiveTexture(texture); in glActiveTexture()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp567 glActiveTexture(GL_TEXTURE0); in setupDrawing()
/external/mesa3d/include/GLES2/
Dgl2.h474 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h474 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java1882 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); in updateTexImageData()
1982 GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + unit); in setTexture()
/external/webkit/Source/WebCore/platform/graphics/qt/
DGraphicsContext3DQt.cpp332 activeTexture = GET_PROC_ADDRESS(glActiveTexture); in GraphicsContext3DInternal()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h3235 GLAPI void APIENTRY glActiveTexture (GLenum);
/external/webkit/Source/WebCore/
DChangeLog-2010-05-2442731 and glActiveTexture were not available.