Searched refs:glCreateShader (Results 1 – 18 of 18) sorted by relevance
39 glCreateShader, in BindSkiaToCommandBufferGL()
141 FUNCTION_TABLE_ENTRY(glCreateShader);238 #define glCreateShader LOOKUP_GL_FUNCTION(glCreateShader) macro
107 ASSIGN_FUNCTION_TABLE_ENTRY(glCreateShader, success); in initializeOpenGLShims()
29 glCreateShader @27
1274 GLuint __stdcall glCreateShader(GLenum type) in glCreateShader() function
75 GLint vtx_id = glCreateShader(GL_VERTEX_SHADER); in createShader()76 GLint frg_id = glCreateShader(GL_FRAGMENT_SHADER); in createShader()
49 GLuint glCreateShader(GLenum);132 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); in createShaderProgram()133 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); in createShaderProgram()
1451 return glCreateShader((type == FRAGMENT_SHADER) ? GL_FRAGMENT_SHADER : GL_VERTEX_SHADER); in createShader()
38 interface->fCreateShader = glCreateShader; in GrGLCreateNativeInterface()
38 interface->fCreateShader = glCreateShader; in GrGLDefaultInterface()
67 interface->fCreateShader = glCreateShader; in GrGLCreateNativeInterface()
192 GLuint shader = glCreateShader(shaderType); in loadShader()
500 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
968 id = GLES20.glCreateShader(convertShaderType(source.getType())); in updateShaderSourceData()
347 createShader = GET_PROC_ADDRESS(glCreateShader); in GraphicsContext3DInternal()
930 id = glCreateShader(convertShaderType(source.getType())); in updateShaderSourceData()
3482 GLAPI GLuint APIENTRY glCreateShader (GLenum);