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Searched refs:glGetAttachedShaders (Results 1 – 9 of 9) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/cairo/
DOpenGLShims.h158 FUNCTION_TABLE_ENTRY(glGetAttachedShaders);
255 #define glGetAttachedShaders LOOKUP_GL_FUNCTION(glGetAttachedShaders) macro
DOpenGLShims.cpp124 ASSIGN_FUNCTION_TABLE_ENTRY(glGetAttachedShaders, success); in initializeOpenGLShims()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.def59 glGetAttachedShaders @57
DlibGLESv2.cpp2368 void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shade… in glGetAttachedShaders() function
/external/mesa3d/include/GLES2/
Dgl2.h530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei…
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei…
/external/webkit/Source/WebCore/platform/graphics/opengl/
DGraphicsContext3DOpenGL.cpp724 ::glGetAttachedShaders(program, maxCount, count, shaders); in getAttachedShaders()
/external/webkit/Source/WebCore/platform/graphics/qt/
DGraphicsContext3DQt.cpp364 getAttachedShaders = GET_PROC_ADDRESS(glGetAttachedShaders); in GraphicsContext3DInternal()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h3490 GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *);