Searched refs:glGetUniformLocation (Results 1 – 18 of 18) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | ShaderProgram.cpp | 335 GLint pureColorProjMtx = glGetUniformLocation(pureColorProgram, "projectionMatrix"); in initGLResources() 336 GLint pureColorValue = glGetUniformLocation(pureColorProgram, "inputColor"); in initGLResources() 341 GLint tex2DAlpha = glGetUniformLocation(tex2DProgram, "alpha"); in initGLResources() 343 GLint tex2DProjMtx = glGetUniformLocation(tex2DProgram, "projectionMatrix"); in initGLResources() 344 GLint tex2DTexSampler = glGetUniformLocation(tex2DProgram, "s_texture"); in initGLResources() 345 GLint tex2DFillPortion = glGetUniformLocation(tex2DProgram, "fillPortion"); in initGLResources() 350 GLint tex2DInvAlpha = glGetUniformLocation(tex2DInvProgram, "alpha"); in initGLResources() 351 GLint tex2DInvContrast = glGetUniformLocation(tex2DInvProgram, "contrast"); in initGLResources() 353 GLint tex2DInvProjMtx = glGetUniformLocation(tex2DInvProgram, "projectionMatrix"); in initGLResources() 354 GLint tex2DInvTexSampler = glGetUniformLocation(tex2DInvProgram, "s_texture"); in initGLResources() [all …]
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/external/chromium/webkit/glue/ |
D | gl_bindings_skia_cmd_buffer.cc | 65 glGetUniformLocation, in BindSkiaToCommandBufferGL()
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/external/webkit/Source/WebCore/platform/graphics/cairo/ |
D | OpenGLShims.h | 170 FUNCTION_TABLE_ENTRY(glGetUniformLocation); 268 #define glGetUniformLocation LOOKUP_GL_FUNCTION(glGetUniformLocation) macro
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D | OpenGLShims.cpp | 136 ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformLocation, success); in initializeOpenGLShims()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | libGLESv2.def | 77 glGetUniformLocation @77
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D | libGLESv2.cpp | 3405 int __stdcall glGetUniformLocation(GLuint program, const GLchar* name) in glGetUniformLocation() function
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/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 34 int loc = glGetUniformLocation(prg_id, #NAME); \ 47 int loc = glGetUniformLocation(prg_id, #NAME); \
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/external/skia/src/gpu/android/ |
D | GrGLCreateNativeInterface_android.cpp | 64 interface->fGetUniformLocation = glGetUniformLocation; in GrGLCreateNativeInterface()
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/external/skia/src/gpu/ios/ |
D | GrGLDefaultInterface_iOS.cpp | 64 interface->fGetUniformLocation = glGetUniformLocation; in GrGLDefaultInterface()
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | TextureMapperGL.cpp | 73 GLint glGetUniformLocation(GLuint, const GLchar*); 127 return programs[prog].vars[var] = glGetUniformLocation(programs[prog].id, name); in getUniformLocation()
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D | GraphicsContext3DOpenGL.cpp | 1367 return ::glGetUniformLocation(program, name.utf8().data()); in getUniformLocation()
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/external/skia/src/gpu/mac/ |
D | GrGLCreateNativeInterface_mac.cpp | 103 interface->fGetUniformLocation = glGetUniformLocation; in GrGLCreateNativeInterface()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 550 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 550 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 750 int loc = GLES20.glGetUniformLocation(shader.getId(), uniform.getName()); in updateUniformLocation()
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | GraphicsContext3DQt.cpp | 376 getUniformLocation = GET_PROC_ADDRESS(glGetUniformLocation); in GraphicsContext3DInternal()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 764 int loc = glGetUniformLocation(shader.getId(), nameBuf); in updateUniformLocation()
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/external/qemu/distrib/sdl-1.2.15/include/ |
D | SDL_opengl.h | 3497 GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *);
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