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Searched refs:glGetUniformLocation (Results 1 – 18 of 18) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp335 GLint pureColorProjMtx = glGetUniformLocation(pureColorProgram, "projectionMatrix"); in initGLResources()
336 GLint pureColorValue = glGetUniformLocation(pureColorProgram, "inputColor"); in initGLResources()
341 GLint tex2DAlpha = glGetUniformLocation(tex2DProgram, "alpha"); in initGLResources()
343 GLint tex2DProjMtx = glGetUniformLocation(tex2DProgram, "projectionMatrix"); in initGLResources()
344 GLint tex2DTexSampler = glGetUniformLocation(tex2DProgram, "s_texture"); in initGLResources()
345 GLint tex2DFillPortion = glGetUniformLocation(tex2DProgram, "fillPortion"); in initGLResources()
350 GLint tex2DInvAlpha = glGetUniformLocation(tex2DInvProgram, "alpha"); in initGLResources()
351 GLint tex2DInvContrast = glGetUniformLocation(tex2DInvProgram, "contrast"); in initGLResources()
353 GLint tex2DInvProjMtx = glGetUniformLocation(tex2DInvProgram, "projectionMatrix"); in initGLResources()
354 GLint tex2DInvTexSampler = glGetUniformLocation(tex2DInvProgram, "s_texture"); in initGLResources()
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/external/chromium/webkit/glue/
Dgl_bindings_skia_cmd_buffer.cc65 glGetUniformLocation, in BindSkiaToCommandBufferGL()
/external/webkit/Source/WebCore/platform/graphics/cairo/
DOpenGLShims.h170 FUNCTION_TABLE_ENTRY(glGetUniformLocation);
268 #define glGetUniformLocation LOOKUP_GL_FUNCTION(glGetUniformLocation) macro
DOpenGLShims.cpp136 ASSIGN_FUNCTION_TABLE_ENTRY(glGetUniformLocation, success); in initializeOpenGLShims()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.def77 glGetUniformLocation @77
DlibGLESv2.cpp3405 int __stdcall glGetUniformLocation(GLuint program, const GLchar* name) in glGetUniformLocation() function
/external/eigen/unsupported/test/
Dopenglsupport.cpp34 int loc = glGetUniformLocation(prg_id, #NAME); \
47 int loc = glGetUniformLocation(prg_id, #NAME); \
/external/skia/src/gpu/android/
DGrGLCreateNativeInterface_android.cpp64 interface->fGetUniformLocation = glGetUniformLocation; in GrGLCreateNativeInterface()
/external/skia/src/gpu/ios/
DGrGLDefaultInterface_iOS.cpp64 interface->fGetUniformLocation = glGetUniformLocation; in GrGLDefaultInterface()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DTextureMapperGL.cpp73 GLint glGetUniformLocation(GLuint, const GLchar*);
127 return programs[prog].vars[var] = glGetUniformLocation(programs[prog].id, name); in getUniformLocation()
DGraphicsContext3DOpenGL.cpp1367 return ::glGetUniformLocation(program, name.utf8().data()); in getUniformLocation()
/external/skia/src/gpu/mac/
DGrGLCreateNativeInterface_mac.cpp103 interface->fGetUniformLocation = glGetUniformLocation; in GrGLCreateNativeInterface()
/external/mesa3d/include/GLES2/
Dgl2.h550 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h550 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java750 int loc = GLES20.glGetUniformLocation(shader.getId(), uniform.getName()); in updateUniformLocation()
/external/webkit/Source/WebCore/platform/graphics/qt/
DGraphicsContext3DQt.cpp376 getUniformLocation = GET_PROC_ADDRESS(glGetUniformLocation); in GraphicsContext3DInternal()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java764 int loc = glGetUniformLocation(shader.getId(), nameBuf); in updateUniformLocation()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h3497 GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *);