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Searched refs:glStencilOpSeparate (Results 1 – 14 of 14) sorted by relevance

/external/chromium/webkit/glue/
Dgl_bindings_skia_cmd_buffer.cc81 glStencilOpSeparate, in BindSkiaToCommandBufferGL()
/external/webkit/Source/WebCore/platform/graphics/cairo/
DOpenGLShims.h186 FUNCTION_TABLE_ENTRY(glStencilOpSeparate);
284 #define glStencilOpSeparate LOOKUP_GL_FUNCTION(glStencilOpSeparate) macro
DOpenGLShims.cpp152 ASSIGN_FUNCTION_TABLE_ENTRY(glStencilOpSeparate, success); in initializeOpenGLShims()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.def107 glStencilOpSeparate @105
DlibGLESv2.cpp4338 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); in glStencilOp()
4341 void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) in glStencilOpSeparate() function
/external/skia/src/gpu/android/
DGrGLCreateNativeInterface_android.cpp76 interface->fStencilOpSeparate = glStencilOpSeparate; in GrGLCreateNativeInterface()
/external/skia/src/gpu/ios/
DGrGLDefaultInterface_iOS.cpp77 interface->fStencilOpSeparate = glStencilOpSeparate; in GrGLDefaultInterface()
/external/skia/src/gpu/mac/
DGrGLCreateNativeInterface_mac.cpp117 interface->fStencilOpSeparate = glStencilOpSeparate; in GrGLCreateNativeInterface()
/external/mesa3d/include/GLES2/
Dgl2.h578 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GL…
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h578 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GL…
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java641 glStencilOpSeparate(GL_FRONT, in applyRenderState()
645 glStencilOpSeparate(GL_BACK, in applyRenderState()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DGraphicsContext3DOpenGL.cpp955 ::glStencilOpSeparate(face, fail, zfail, zpass); in stencilOpSeparate()
/external/webkit/Source/WebCore/platform/graphics/qt/
DGraphicsContext3DQt.cpp391 stencilOpSeparate = GET_PROC_ADDRESS(glStencilOpSeparate); in GraphicsContext3DInternal()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h3475 GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);