Searched refs:glUniform1f (Results 1 – 16 of 16) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/cairo/ |
D | OpenGLShims.h | 187 FUNCTION_TABLE_ENTRY(glUniform1f); 285 #define glUniform1f LOOKUP_GL_FUNCTION(glUniform1f) macro
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D | OpenGLShims.cpp | 153 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1f, success); in initializeOpenGLShims()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | libGLESv2.def | 114 glUniform1f @112
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D | libGLESv2.cpp | 4839 void __stdcall glUniform1f(GLint location, GLfloat x) in glUniform1f() function
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | TextureMapperGL.cpp | 44 void glUniform1f(GLint, GLfloat); 412 GL_CMD(glUniform1f(programInfo.vars[TextureMapperGLData::ShaderInfo::OpacityVariable], opacity)) in drawTexture() 635 GL_CMD(glUniform1f(programInfo.vars[TextureMapperGLData::ShaderInfo::OpacityVariable], opacity)) in paintToTarget()
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D | GraphicsContext3DOpenGL.cpp | 973 ::glUniform1f(location, v0); in uniform1f()
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/external/skia/src/gpu/android/ |
D | GrGLCreateNativeInterface_android.cpp | 85 interface->fUniform1f = glUniform1f; in GrGLCreateNativeInterface()
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/external/skia/src/gpu/ios/ |
D | GrGLDefaultInterface_iOS.cpp | 88 interface->fUniform1f = glUniform1f; in GrGLDefaultInterface()
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | ShaderProgram.cpp | 746 glUniform1f(m_handleArray[type].alphaHandle, opacity); in drawQuadInternal() 752 glUniform1f(contrastHandle, m_contrast); in drawQuadInternal()
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/external/skia/src/gpu/mac/ |
D | GrGLCreateNativeInterface_mac.cpp | 135 interface->fUniform1f = glUniform1f; in GrGLCreateNativeInterface()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 585 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 585 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 821 GLES20.glUniform1f(loc, f.floatValue()); in updateUniform()
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | GraphicsContext3DQt.cpp | 392 uniform1f = GET_PROC_ADDRESS(glUniform1f); in GraphicsContext3DInternal()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 820 glUniform1f(loc, f.floatValue()); in updateUniform()
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/external/qemu/distrib/sdl-1.2.15/include/ |
D | SDL_opengl.h | 3509 GLAPI void APIENTRY glUniform1f (GLint, GLfloat);
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