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Searched refs:glUniform1f (Results 1 – 16 of 16) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/cairo/
DOpenGLShims.h187 FUNCTION_TABLE_ENTRY(glUniform1f);
285 #define glUniform1f LOOKUP_GL_FUNCTION(glUniform1f) macro
DOpenGLShims.cpp153 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1f, success); in initializeOpenGLShims()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.def114 glUniform1f @112
DlibGLESv2.cpp4839 void __stdcall glUniform1f(GLint location, GLfloat x) in glUniform1f() function
/external/webkit/Source/WebCore/platform/graphics/opengl/
DTextureMapperGL.cpp44 void glUniform1f(GLint, GLfloat);
412 GL_CMD(glUniform1f(programInfo.vars[TextureMapperGLData::ShaderInfo::OpacityVariable], opacity)) in drawTexture()
635 GL_CMD(glUniform1f(programInfo.vars[TextureMapperGLData::ShaderInfo::OpacityVariable], opacity)) in paintToTarget()
DGraphicsContext3DOpenGL.cpp973 ::glUniform1f(location, v0); in uniform1f()
/external/skia/src/gpu/android/
DGrGLCreateNativeInterface_android.cpp85 interface->fUniform1f = glUniform1f; in GrGLCreateNativeInterface()
/external/skia/src/gpu/ios/
DGrGLDefaultInterface_iOS.cpp88 interface->fUniform1f = glUniform1f; in GrGLDefaultInterface()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp746 glUniform1f(m_handleArray[type].alphaHandle, opacity); in drawQuadInternal()
752 glUniform1f(contrastHandle, m_contrast); in drawQuadInternal()
/external/skia/src/gpu/mac/
DGrGLCreateNativeInterface_mac.cpp135 interface->fUniform1f = glUniform1f; in GrGLCreateNativeInterface()
/external/mesa3d/include/GLES2/
Dgl2.h585 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h585 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java821 GLES20.glUniform1f(loc, f.floatValue()); in updateUniform()
/external/webkit/Source/WebCore/platform/graphics/qt/
DGraphicsContext3DQt.cpp392 uniform1f = GET_PROC_ADDRESS(glUniform1f); in GraphicsContext3DInternal()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java820 glUniform1f(loc, f.floatValue()); in updateUniform()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h3509 GLAPI void APIENTRY glUniform1f (GLint, GLfloat);