Searched refs:glUniform1i (Results 1 – 17 of 17) sorted by relevance
/external/chromium/webkit/glue/ |
D | gl_bindings_skia_cmd_buffer.cc | 88 glUniform1i, in BindSkiaToCommandBufferGL()
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/external/webkit/Source/WebCore/platform/graphics/cairo/ |
D | OpenGLShims.h | 189 FUNCTION_TABLE_ENTRY(glUniform1i); 287 #define glUniform1i LOOKUP_GL_FUNCTION(glUniform1i) macro
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D | OpenGLShims.cpp | 155 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1i, success); in initializeOpenGLShims()
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | TextureMapperGL.cpp | 45 void glUniform1i(GLint, GLint); 411 GL_CMD(glUniform1i(programInfo.vars[TextureMapperGLData::ShaderInfo::SourceTextureVariable], 0)) in drawTexture() 423 … GL_CMD(glUniform1i(programInfo.vars[TextureMapperGLData::ShaderInfo::MaskTextureVariable], 1)) in drawTexture() 638 GL_CMD(glUniform1i(programInfo.vars[TextureMapperGLData::ShaderInfo::SourceTextureVariable], 0)) in paintToTarget()
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D | GraphicsContext3DOpenGL.cpp | 1024 ::glUniform1i(location, v0); in uniform1i()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | libGLESv2.def | 116 glUniform1i @114
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D | libGLESv2.cpp | 4883 void __stdcall glUniform1i(GLint location, GLint x) in glUniform1i() function
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/external/skia/src/gpu/android/ |
D | GrGLCreateNativeInterface_android.cpp | 86 interface->fUniform1i = glUniform1i; in GrGLCreateNativeInterface()
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/external/skia/src/gpu/ios/ |
D | GrGLDefaultInterface_iOS.cpp | 89 interface->fUniform1i = glUniform1i; in GrGLDefaultInterface()
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/external/skia/src/gpu/mac/ |
D | GrGLCreateNativeInterface_mac.cpp | 136 interface->fUniform1i = glUniform1i; in GrGLCreateNativeInterface()
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | ShaderProgram.cpp | 266 glUniform1i(m_handleArray[type].texSamplerHandle, 0); in initProgram()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 855 GLES20.glUniform1i(loc, b.booleanValue() ? GLES20.GL_TRUE : GLES20.GL_FALSE); in updateUniform() 913 GLES20.glUniform1i(loc, i.intValue()); in updateUniform()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 845 glUniform1i(loc, b.booleanValue() ? GL_TRUE : GL_FALSE); in updateUniform() 879 glUniform1i(loc, i.intValue()); in updateUniform()
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | GraphicsContext3DQt.cpp | 394 uniform1i = GET_PROC_ADDRESS(glUniform1i); in GraphicsContext3DInternal()
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/external/qemu/distrib/sdl-1.2.15/include/ |
D | SDL_opengl.h | 3513 GLAPI void APIENTRY glUniform1i (GLint, GLint);
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