Searched refs:glUniform3f (Results 1 – 14 of 14) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/cairo/ |
D | OpenGLShims.h | 195 FUNCTION_TABLE_ENTRY(glUniform3f); 293 #define glUniform3f LOOKUP_GL_FUNCTION(glUniform3f) macro
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D | OpenGLShims.cpp | 161 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform3f, success); in initializeOpenGLShims()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | libGLESv2.def | 122 glUniform3f @120
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D | libGLESv2.cpp | 5019 void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) in glUniform3f() function
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/external/skia/src/gpu/android/ |
D | GrGLCreateNativeInterface_android.cpp | 93 interface->fUniform3f = glUniform3f; in GrGLCreateNativeInterface()
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/external/skia/src/gpu/ios/ |
D | GrGLDefaultInterface_iOS.cpp | 96 interface->fUniform3f = glUniform3f; in GrGLDefaultInterface()
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/external/skia/src/gpu/mac/ |
D | GrGLCreateNativeInterface_mac.cpp | 143 interface->fUniform3f = glUniform3f; in GrGLCreateNativeInterface()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 593 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 593 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | GraphicsContext3DOpenGL.cpp | 998 ::glUniform3f(location, v0, v1, v2); in uniform3f()
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 835 GLES20.glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ()); in updateUniform()
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | GraphicsContext3DQt.cpp | 400 uniform3f = GET_PROC_ADDRESS(glUniform3f); in GraphicsContext3DInternal()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 828 glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ()); in updateUniform()
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/external/qemu/distrib/sdl-1.2.15/include/ |
D | SDL_opengl.h | 3511 GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
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