Searched refs:gl_active (Results 1 – 8 of 8) sorted by relevance
32 int gl_active; /* to stop switching drivers while we have a valid context */ member82 #define gl_active (this->gl_data->gl_active) macro
279 gl_active = 1; in X11_GL_CreateContext()308 if ( gl_active ) { in X11_GL_CreateContext()328 gl_active = 0; in X11_GL_Shutdown()494 if ( gl_active ) { in X11_GL_LoadLibrary()
30 int gl_active; /* to stop switching drivers while we have a valid context */ member58 #define gl_active (this->gl_data->gl_active) macro
343 gl_active = 1; in WIN_GL_SetupWindow()380 if ( gl_active ) { in WIN_GL_SetupWindow()401 gl_active = 0; in WIN_GL_ShutDown()599 if ( gl_active ) { in WIN_GL_LoadLibrary()
40 int gl_active; /* to stop switching drivers while we have a valid context */ member83 #define gl_active (this->gl_data->gl_active) macro
82 gl_active = InitOld(this, current); in SDL_AtariGL_Init()84 gl_active = InitNew(this, current); in SDL_AtariGL_Init()88 return (gl_active); in SDL_AtariGL_Init()118 gl_active = 0; in SDL_AtariGL_Quit()129 if (gl_active) { in SDL_AtariGL_LoadLibrary()259 if (!gl_active) { in SDL_AtariGL_GetAttribute()315 if (gl_oldmesa && gl_active) { in SDL_AtariGL_MakeCurrent()326 if (!gl_active) { in SDL_AtariGL_MakeCurrent()356 if (gl_active) { in SDL_AtariGL_SwapBuffers()
1072 if (gl_active) { in XBIOS_VideoQuit()
1108 if (gl_active) { in GEM_VideoQuit()