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Searched refs:health (Results 1 – 25 of 35) sorted by relevance

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/external/qemu/hw/
Dgoldfish_battery.c44 int health; member
58 QFIELD_INT32(health), in QFIELD_INT32()
104 return s->health; in goldfish_battery_read()
159 s->health = POWER_SUPPLY_HEALTH_GOOD; in goldfish_battery_init()
187 battery_state->health = value; in goldfish_battery_set_prop()
232 switch (battery_state->health) { in goldfish_battery_display()
/external/quake/quake/src/QW/progs/
Ditems.qc37 if (other.health <= 0)
107 if (other.health <= 0)
205 // T_Heal: add health to an entity, limiting health to max_health
210 if (e.health <= 0)
212 if ((!ignore) && (e.health >= other.max_health))
216 e.health = e.health + healamount;
217 if ((!ignore) && (e.health >= other.max_health))
218 e.health = other.max_health;
220 if (e.health > 250)
221 e.health = 250;
[all …]
Dbuttons.qc26 if (self.health)
65 self.health = self.max_health;
79 "health" if set, the button must be killed instead of touched
120 if (self.health)
122 self.max_health = self.health;
Dcombat.qc66 if (self.health < -99)
67 self.health = -99; // don't let sbar look bad if a player
105 This should be the only function that ever reduces health.
210 targ.health = targ.health - take;
212 if (targ.health <= 0)
Ddoors.qc71 self.health = self.max_health;
166 if (other.health <= 0)
186 self.health = self.max_health;
343 if (self.health)
344 starte.health = self.health;
360 if (self.health)
410 "health" if set, door must be shot open
491 self.max_health = self.health;
529 if (self.health)
573 self.health = 10000;
[all …]
Dtriggers.qc20 self.health = self.max_health;
99 Variable sized repeatable trigger. Must be targeted at one or more entities. If "health" is set, …
135 if (self.health)
138 objerror ("health and notouch don't make sense\n");
139 self.max_health = self.health;
157 "targetname". If "health" is set, the trigger must be killed to activate.
349 if (other.health)
395 if (other.health <= 0 || other.solid != SOLID_SLIDEBOX)
415 if (!other.health)
582 else if (other.health > 0)
Dclient.qc38 if (self.health <= 0)
48 // cap super health
49 if (self.health > 100)
50 self.health = 100;
51 if (self.health < 50)
52 self.health = 50;
54 parm2 = self.health;
89 self.health = parm2;
459 self.health = 100;
541 self.health = 250;
[all …]
Dplayer.qc251 if (self.health < 0)
521 ThrowHead ("progs/h_player.mdl", self.health);
522 ThrowGib ("progs/gib1.mdl", self.health);
523 ThrowGib ("progs/gib2.mdl", self.health);
524 ThrowGib ("progs/gib3.mdl", self.health);
598 if (self.health < -40)
Dprogdefs.h88 float health; member
Dmisc.qc246 self.health = 20;
279 self.health = 20;
316 if (other.health)
Dplats.qc78 if (other.health <= 0)
93 if (other.health <= 0)
Ddefs.qc139 .float health;
174 .float max_health; // players maximum health is stored here
724 float (entity e, float healamount, float ignore) T_Heal; // health function
Dweapons.qc387 if (other.health)
672 // self.health = self.health - 1;
/external/quake/quake/src/QW/server/
Dprogdefs.h107 float health; member
Dsv_ents.c364 if (ent->v.health <= 0) in SV_WritePlayersToClient()
405 if (ent->v.health <= 0) in SV_WritePlayersToClient()
Dsv_user.c873 if (sv_player->v.health <= 0) in SV_Kill_f()
1402 if (sv_player->v.health > 0) in SV_RunCmd()
1438 pmove.dead = sv_player->v.health <= 0; in SV_RunCmd()
1463 if (sv_player->v.health > 0 && before && !after ) in SV_RunCmd()
Dsv_ccmds.c284 sv_player->v.health = v; in SV_Give_f()
/external/quake/quake/src/WinQuake/
Dprogdefs.q190 float health;
Dprogdefs.q297 float health;
Dhost_cmd.cpp514 if (svs.clients[i].active && (svs.clients[i].edict->u.v.health <= 0) ) in Host_Savegame_f()
1207 if (sv_player->u.v.health <= 0) in Host_Kill_f()
1644 sv_player->u.v.health = v; in Host_Give_f()
Dpr_cmds.cpp718 if (ent->u.v.health <= 0) in PF_newcheckclient()
769 if (ent->free || ent->u.v.health <= 0) in PF_checkclient()
1701 if (self->u.v.health < 0) in PF_WaterMove()
Dsv_user.cpp397 if (sv_player->u.v.health <= 0) in SV_ClientThink()
/external/kernel-headers/original/linux/spi/
Dcpcap.h537 int health; member
/external/openssh/
DPROTOCOL.mux85 The client may request a health check/PID report from a server:
/external/quake/
DREADME172 give h # gives # of health

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