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Searched refs:hieralloc_zero (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/glsl/
Dglsl_compiler.cpp239 whole_program = hieralloc_zero (NULL, struct gl_shader_program); in main()
248 struct gl_shader *shader = hieralloc_zero(whole_program, gl_shader); in main()
Dloop_analysis.cpp79 loop_variable *lv = hieralloc_zero(mem_ctx, loop_variable); in insert()
94 loop_terminator *t = hieralloc_zero(mem_ctx, loop_terminator); in insert()
Dlinker.cpp1106 gl_uniform_list *ul = hieralloc_zero(prog, gl_uniform_list); in assign_uniform_locations()
/external/mesa3d/src/pixelflinger2/
Dshader.cpp83 ctx = hieralloc_zero(NULL, gl_context); in GLContext()
213 gl_shader_program * program = hieralloc_zero(NULL, struct gl_shader_program); in GGLShaderProgramCreate()
216 program->Attributes = hieralloc_zero(program, gl_program_parameter_list); in GGLShaderProgramCreate()
221 program->Varying = hieralloc_zero(program, gl_program_parameter_list); in GGLShaderProgramCreate()
453 shader->executable = hieralloc_zero(shader, Executable); in GGLShaderUse()
463 instance = hieralloc_zero(shader->executable, Instance); in GGLShaderUse()
/external/mesa3d/src/talloc/
Dhieralloc.h22 #define hieralloc_zero(ctx, type) (type *)_hieralloc_zero(ctx, sizeof(type), "zr:"#type) macro