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Searched refs:hull_t (Results 1 – 14 of 14) sorted by relevance

/external/quake/quake/src/QW/client/
Dpmovetst.c22 static hull_t box_hull;
74 hull_t *PM_HullForBox (vec3_t mins, vec3_t maxs) in PM_HullForBox()
93 int PM_HullPointContents (hull_t *hull, int num, vec3_t p) in PM_HullPointContents()
131 hull_t *hull; in PM_PointContents()
176 qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, … in PM_RecursiveHullCheck()
321 hull_t *hull; in PM_TestPlayerPosition()
355 hull_t *hull; in PM_PlayerMove()
Dmodel.h188 } hull_t; typedef
372 hull_t hulls[MAX_MAP_HULLS];
Dgl_model.h208 } hull_t; typedef
406 hull_t hulls[MAX_MAP_HULLS];
Dpmove.h97 int PM_HullPointContents (hull_t *hull, int num, vec3_t p);
Dmodel.c930 hull_t *hull; in Mod_LoadClipnodes()
985 hull_t *hull; in Mod_MakeHull0()
Dgl_model.c960 hull_t *hull; in Mod_LoadClipnodes()
1015 hull_t *hull; in Mod_MakeHull0()
/external/quake/quake/src/QW/server/
Dworld.c45 int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
56 static hull_t box_hull;
105 hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs) in SV_HullForBox()
129 hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) in SV_HullForEntity()
134 hull_t *hull; in SV_HullForEntity()
453 int SV_HullPointContents (hull_t *hull, int num, vec3_t p) in SV_HullPointContents()
533 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, … in SV_RecursiveHullCheck()
679 hull_t *hull; in SV_ClipMoveToEntity()
875 hull_t *hull; in SV_TestPlayerPosition()
Dmodel.c867 hull_t *hull; in Mod_LoadClipnodes()
922 hull_t *hull; in Mod_MakeHull0()
/external/quake/quake/src/WinQuake/
Dworld.cpp45 int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
56 static hull_t box_hull;
105 hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs) in SV_HullForBox()
129 hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) in SV_HullForEntity()
134 hull_t *hull; in SV_HullForEntity()
491 int SV_HullPointContents (hull_t *hull, int num, vec3_t p) in SV_HullPointContents()
581 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, … in SV_RecursiveHullCheck()
727 hull_t *hull; in SV_ClipMoveToEntity()
Dmodel.h177 } hull_t; typedef
355 hull_t hulls[MAX_MAP_HULLS];
Dgl_model.h204 } hull_t; typedef
403 hull_t hulls[MAX_MAP_HULLS];
Dquakedef.h346 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, …
Dgl_model.cpp951 hull_t *hull; in Mod_LoadClipnodes()
1006 hull_t *hull; in Mod_MakeHull0()
Dmodel.cpp948 hull_t *hull; in Mod_LoadClipnodes()
1003 hull_t *hull; in Mod_MakeHull0()