Searched refs:hull_t (Results 1 – 14 of 14) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | pmovetst.c | 22 static hull_t box_hull; 74 hull_t *PM_HullForBox (vec3_t mins, vec3_t maxs) in PM_HullForBox() 93 int PM_HullPointContents (hull_t *hull, int num, vec3_t p) in PM_HullPointContents() 131 hull_t *hull; in PM_PointContents() 176 qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, … in PM_RecursiveHullCheck() 321 hull_t *hull; in PM_TestPlayerPosition() 355 hull_t *hull; in PM_PlayerMove()
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D | model.h | 188 } hull_t; typedef 372 hull_t hulls[MAX_MAP_HULLS];
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D | gl_model.h | 208 } hull_t; typedef 406 hull_t hulls[MAX_MAP_HULLS];
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D | pmove.h | 97 int PM_HullPointContents (hull_t *hull, int num, vec3_t p);
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D | model.c | 930 hull_t *hull; in Mod_LoadClipnodes() 985 hull_t *hull; in Mod_MakeHull0()
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D | gl_model.c | 960 hull_t *hull; in Mod_LoadClipnodes() 1015 hull_t *hull; in Mod_MakeHull0()
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/external/quake/quake/src/QW/server/ |
D | world.c | 45 int SV_HullPointContents (hull_t *hull, int num, vec3_t p); 56 static hull_t box_hull; 105 hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs) in SV_HullForBox() 129 hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) in SV_HullForEntity() 134 hull_t *hull; in SV_HullForEntity() 453 int SV_HullPointContents (hull_t *hull, int num, vec3_t p) in SV_HullPointContents() 533 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, … in SV_RecursiveHullCheck() 679 hull_t *hull; in SV_ClipMoveToEntity() 875 hull_t *hull; in SV_TestPlayerPosition()
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D | model.c | 867 hull_t *hull; in Mod_LoadClipnodes() 922 hull_t *hull; in Mod_MakeHull0()
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/external/quake/quake/src/WinQuake/ |
D | world.cpp | 45 int SV_HullPointContents (hull_t *hull, int num, vec3_t p); 56 static hull_t box_hull; 105 hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs) in SV_HullForBox() 129 hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) in SV_HullForEntity() 134 hull_t *hull; in SV_HullForEntity() 491 int SV_HullPointContents (hull_t *hull, int num, vec3_t p) in SV_HullPointContents() 581 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, … in SV_RecursiveHullCheck() 727 hull_t *hull; in SV_ClipMoveToEntity()
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D | model.h | 177 } hull_t; typedef 355 hull_t hulls[MAX_MAP_HULLS];
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D | gl_model.h | 204 } hull_t; typedef 403 hull_t hulls[MAX_MAP_HULLS];
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D | quakedef.h | 346 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, …
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D | gl_model.cpp | 951 hull_t *hull; in Mod_LoadClipnodes() 1006 hull_t *hull; in Mod_MakeHull0()
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D | model.cpp | 948 hull_t *hull; in Mod_LoadClipnodes() 1003 hull_t *hull; in Mod_MakeHull0()
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