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Searched refs:indexOffset (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Dllvm_texture.cpp143 static Value * linearSample(IRBuilder<> & builder, Value * textureData, Value * indexOffset, in linearSample() argument
159 index = builder.CreateAdd(index, indexOffset); in linearSample()
165 index = builder.CreateAdd(index, indexOffset); in linearSample()
171 index = builder.CreateAdd(index, indexOffset); in linearSample()
177 index = builder.CreateAdd(index, indexOffset); in linearSample()
504 Value * indexOffset = builder.CreateMul(builder.CreateMul(textureHeight, textureWidth), face); in texCube() local
518 textureData = pointSample(builder, textureData, builder.CreateAdd(indexOffset, index), in texCube()
524 textureData = linearSample(builder, textureData, indexOffset, x, y, xLerp, yLerp, in texCube()
/external/webkit/Source/WebCore/platform/graphics/mac/
DComplexTextControllerATSUI.cpp59 CFIndex indexOffset = 0; in overrideLayoutOperation() local
64 indexOffset = -1; in overrideLayoutOperation()
81 … complexTextRun->m_atsuiIndices.uncheckedAppend(layoutRecords[j].originalOffset / 2 + indexOffset); in overrideLayoutOperation()