Searched refs:intParams (Results 1 – 2 of 2) sorted by relevance
2487 GLint *intParams = NULL; in glGetBooleanv() local2488 intParams = new GLint[numParams]; in glGetBooleanv()2490 context->getIntegerv(pname, intParams); in glGetBooleanv()2494 if (intParams[i] == 0) in glGetBooleanv()2500 delete [] intParams; in glGetBooleanv()2638 GLint *intParams = NULL; in glGetFloatv() local2639 intParams = new GLint[numParams]; in glGetFloatv()2641 context->getIntegerv(pname, intParams); in glGetFloatv()2645 params[i] = (GLfloat)intParams[i]; in glGetFloatv()2648 delete [] intParams; in glGetFloatv()
841 … GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * count; in getUniformfv() local845 params[i] = (float)intParams[i]; in getUniformfv()