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/external/webkit/Source/WebCore/rendering/
DRenderLayer.cpp1550 int intersectWidth = intersection(visibleRect, exposeRectX).width(); in scrollTo() local
1551 if (intersectWidth == exposeRect.width() || intersectWidth >= MIN_INTERSECT_FOR_REVEAL) in scrollTo()
1556 else if (intersectWidth == visibleRect.width()) { in scrollTo()
1561 } else if (intersectWidth > 0) in scrollTo()