Searched refs:isLooping (Results 1 – 7 of 7) sorted by relevance
296 bool isLooping; in timeToNextService() local297 getTimeToNextEvent(t, isLooping); in timeToNextService()
454 bool isLooping; in timeToNextService() local455 getTimeToNextEvent(t, isLooping); in timeToNextService()
1339 void AnimationBase::getTimeToNextEvent(double& time, bool& isLooping) const in getTimeToNextEvent()1354 isLooping = true; in getTimeToNextEvent()1357 isLooping = false; in getTimeToNextEvent()1366 bool isLooping; in goIntoEndingOrLoopingState() local1367 getTimeToNextEvent(t, isLooping); in goIntoEndingOrLoopingState()1368 m_animState = isLooping ? AnimationStateLooping : AnimationStateEnding; in goIntoEndingOrLoopingState()
222 void getTimeToNextEvent(double& time, bool& isLooping) const;
178 if (src.isLooping()) { in updateSourceParam()393 mp.setLooping(src.isLooping()); in playSource()
364 public boolean isLooping() { in isLooping() method in AudioNode
432 if (src.isLooping()){ in updateSourceParam()491 alSourcei(id, AL_LOOPING, src.isLooping() ? AL_TRUE : AL_FALSE); in setSourceParams()