Home
last modified time | relevance | path

Searched refs:is_sampler (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/glsl/
Dlinker.cpp1031 if (array_elem_type->is_sampler()) in add_uniform()
1035 } else if (type->is_sampler()) in add_uniform()
1050 if (type->is_sampler() || (array_elem_type && array_elem_type->is_sampler())) in add_uniform()
1061 if (type->is_sampler() || (array_elem_type && array_elem_type->is_sampler())) in add_uniform()
Dglsl_types.h291 bool is_sampler() const in is_sampler() function
Dast_function.cpp999 if (constructor_type->is_sampler()) { in hir()
Dir.cpp1037 return type->is_sampler(); in type_contains_sampler()
Dast_to_hir.cpp1584 array->type->element_type()->is_sampler() && in hir()
2207 if (var->type->is_sampler()) { in hir()
/external/mesa3d/src/pixelflinger2/
Dshader.cpp798 if (uniform.Type->is_sampler()) { in GGLShaderUniformGetSamplers()
801 } else if (uniform.Type->is_array() && uniform.Type->fields.array->is_sampler()) in GGLShaderUniformGetSamplers()
820 if (uniform.Type->is_sampler()) in GGLShaderUniform()
827 else if (uniform.Type->is_array() && uniform.Type->fields.array->is_sampler()) { in GGLShaderUniform()