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Searched refs:layerTilesDisabled (Results 1 – 13 of 13) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DSurfaceCollection.cpp89 bool layerTilesDisabled = m_compositedRoot->state()->isSingleSurfaceRenderingMode(); in prepareGL() local
90 if (!layerTilesDisabled) { in prepareGL()
95 m_surfaces[i]->prepareGL(layerTilesDisabled, tryToFastBlit); in prepareGL()
106 bool layerTilesDisabled = m_compositedRoot->state()->isSingleSurfaceRenderingMode(); in drawGL() local
DSurface.h52 void prepareGL(bool layerTilesDisabled, bool updateWithBlit);
53 bool drawGL(bool layerTilesDisabled);
DSurface.cpp198 void Surface::prepareGL(bool layerTilesDisabled, bool updateWithBlit) in prepareGL() argument
200 bool tilesDisabled = layerTilesDisabled && !isBase(); in prepareGL()
205 if (needsTexture() || (isBase() && layerTilesDisabled)) in prepareGL()
236 bool Surface::drawGL(bool layerTilesDisabled) in drawGL() argument
238 bool tilesDisabled = layerTilesDisabled && !isBase(); in drawGL()
/external/webkit/Source/WebCore/platform/graphics/android/layers/
DCanvasLayer.cpp198 bool CanvasLayer::drawGL(bool layerTilesDisabled) in drawGL() argument
200 bool ret = LayerAndroid::drawGL(layerTilesDisabled); in drawGL()
DVideoLayerAndroid.h59 virtual bool drawGL(bool layerTilesDisabled);
DMediaLayer.h39 virtual bool drawGL(bool layerTilesDisabled);
DCanvasLayer.h52 virtual bool drawGL(bool layerTilesDisabled);
DMediaLayer.cpp57 bool MediaLayer::drawGL(bool layerTilesDisabled) in drawGL() argument
DBaseLayerAndroid.h74 virtual bool drawGL(bool layerTilesDisabled);
DBaseLayerAndroid.cpp287 bool FixedBackgroundImageLayerAndroid::drawGL(bool layerTilesDisabled) in drawGL() argument
289 if (layerTilesDisabled) in drawGL()
DVideoLayerAndroid.cpp125 bool VideoLayerAndroid::drawGL(bool layerTilesDisabled) in drawGL() argument
DLayerAndroid.h157 virtual bool drawGL(bool layerTilesDisabled);
DLayerAndroid.cpp875 bool LayerAndroid::drawGL(bool layerTilesDisabled) in drawGL() argument
877 if (!layerTilesDisabled && m_imageCRC) { in drawGL()