Searched refs:locZ (Results 1 – 1 of 1) sorted by relevance
228 float locZ = loc.z + (z * zStepAmount); in adjustHeight() local230 if (isInRadius(locX - loc.x, locZ - loc.z, radius)) { in adjustHeight()232 float h = calculateHeight(radius, height, locX - loc.x, locZ - loc.z); in adjustHeight()233 locs.add(new Vector2f(locX, locZ)); in adjustHeight()