Searched refs:localInertia (Results 1 – 2 of 2) sorted by relevance
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
D | PhysicsRigidBody.java | 77 protected javax.vecmath.Vector3f localInertia = new javax.vecmath.Vector3f(); field in PhysicsRigidBody 122 collisionShape.calculateLocalInertia(mass, localInertia); in preRebuild() 124 …nInfo = new RigidBodyConstructionInfo(mass, motionState, collisionShape.getCShape(), localInertia); in preRebuild() 323 collisionShape.calculateLocalInertia(mass, localInertia); in setMass() 326 rBody.setMassProps(mass, localInertia); in setMass() 528 collisionShape.calculateLocalInertia(mass, localInertia); in setCollisionShape()
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/external/jmonkeyengine/engine/src/bullet-native/ |
D | com_jme3_bullet_objects_PhysicsRigidBody.cpp | 54 btVector3 localInertia = btVector3(); in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody() local 55 shape->calculateLocalInertia(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody() 56 btRigidBody* body = new btRigidBody(mass, motionState, shape, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody() 336 btVector3 localInertia = btVector3(); in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps() local 337 shape->calculateLocalInertia(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps() 338 body->setMassProps(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps()
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