Searched refs:logicalTextureUnit (Results 1 – 2 of 2) sorted by relevance
199 GLint logicalTextureUnit = -1; in getSamplerMapping() local203 logicalTextureUnit = mSamplers[samplerIndex].logicalTextureUnit; in getSamplerMapping()206 if (logicalTextureUnit >= 0 && logicalTextureUnit < MAX_TEXTURE_IMAGE_UNITS) in getSamplerMapping()208 return logicalTextureUnit; in getSamplerMapping()1668 mSamplers[samplerIndex].logicalTextureUnit = 0; in defineUniform()2236 mSamplers[samplerIndex].logicalTextureUnit = v[i]; in applyUniform1iv()2772 if (samplerMap.find(mSamplers[i].logicalTextureUnit) != samplerMap.end()) in validateSamplers()2774 if (mSamplers[i].type != samplerMap[mSamplers[i].logicalTextureUnit]) in validateSamplers()2779 samplerMap[mSamplers[i].logicalTextureUnit] = mSamplers[i].type; in validateSamplers()
193 GLint logicalTextureUnit; member