Searched refs:mArrayEnabled (Results 1 – 4 of 4) sorted by relevance
120 if (translated[i].active && attribs[i].mArrayEnabled && (buffer || attribs[i].mPointer)) in prepareVertexData()144 if (translated[i].active && attribs[i].mArrayEnabled && buffer) in prepareVertexData()154 … if (translated[j].active && attribs[j].mArrayEnabled && attribs[j].mBoundBuffer.get() == buffer) in prepareVertexData()178 if (translated[i].active && attribs[i].mArrayEnabled && (buffer || attribs[i].mPointer)) in prepareVertexData()197 if (attribs[i].mArrayEnabled) in prepareVertexData()
91 …) : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mPointer(NULL), mArrayEnabled(false) in VertexAttribute()132 bool mArrayEnabled; // From glEnable/DisableVertexAttribArray variable
3470 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in glGetVertexAttribfv()3523 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in glGetVertexAttribiv()
740 mState.vertexAttribute[attribNum].mArrayEnabled = enabled; in setEnableVertexAttribArray()