Searched refs:mBoundBuffer (Results 1 – 4 of 4) sorted by relevance
55 Buffer *buffer = attribute.mBoundBuffer.get(); in writeAttributeData()118 Buffer *buffer = attribs[i].mBoundBuffer.get(); in prepareVertexData()142 Buffer *buffer = attribs[i].mBoundBuffer.get(); in prepareVertexData()154 … if (translated[j].active && attribs[j].mArrayEnabled && attribs[j].mBoundBuffer.get() == buffer) in prepareVertexData()176 Buffer *buffer = attribs[i].mBoundBuffer.get(); in prepareVertexData()195 Buffer *buffer = attribs[i].mBoundBuffer.get(); in prepareVertexData()
130 BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called. variable
202 mState.vertexAttribute[i].mBoundBuffer.set(NULL); in ~Context()751 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer); in setVertexAttribState()3047 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer) in detachBuffer()3049 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL); in detachBuffer()
3485 *params = (GLfloat)attribState.mBoundBuffer.id(); in glGetVertexAttribfv()3538 *params = attribState.mBoundBuffer.id(); in glGetVertexAttribiv()