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Searched refs:mBoundBuffer (Results 1 – 4 of 4) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
DVertexDataManager.cpp55 Buffer *buffer = attribute.mBoundBuffer.get(); in writeAttributeData()
118 Buffer *buffer = attribs[i].mBoundBuffer.get(); in prepareVertexData()
142 Buffer *buffer = attribs[i].mBoundBuffer.get(); in prepareVertexData()
154 … if (translated[j].active && attribs[j].mArrayEnabled && attribs[j].mBoundBuffer.get() == buffer) in prepareVertexData()
176 Buffer *buffer = attribs[i].mBoundBuffer.get(); in prepareVertexData()
195 Buffer *buffer = attribs[i].mBoundBuffer.get(); in prepareVertexData()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DContext.h130 BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called. variable
DContext.cpp202 mState.vertexAttribute[i].mBoundBuffer.set(NULL); in ~Context()
751 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer); in setVertexAttribState()
3047 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer) in detachBuffer()
3049 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL); in detachBuffer()
DlibGLESv2.cpp3485 *params = (GLfloat)attribState.mBoundBuffer.id(); in glGetVertexAttribfv()
3538 *params = attribState.mBoundBuffer.id(); in glGetVertexAttribiv()