Searched refs:mConstantTablePS (Results 1 – 2 of 2) sorted by relevance
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | Program.cpp | 55 mConstantTablePS = NULL; in Program() 1500 ID3DXBuffer *pixelBinary = compileToBinary(mPixelHLSL.c_str(), pixelProfile, &mConstantTablePS); in link() 1527 if (!linkUniforms(mConstantTablePS)) in link() 1681 D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field); in defineUniform() 1686 … mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount); in defineUniform() 1869 mConstantTablePS->SetBoolArray(device, constantPS, vector, count); in applyUniform1bv() 1903 mConstantTablePS->SetVectorArray(device, constantPS, vector, count); in applyUniform2bv() 1938 mConstantTablePS->SetVectorArray(device, constantPS, vector, count); in applyUniform3bv() 1974 mConstantTablePS->SetVectorArray(device, constantPS, vector, count); in applyUniform4bv() 1998 mConstantTablePS->SetFloatArray(device, constantPS, v, count); in applyUniform1fv() [all …]
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D | Program.h | 183 ID3DXConstantTable *mConstantTablePS; variable
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