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Searched refs:mConstantTableVS (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DProgram.cpp56 mConstantTableVS = NULL; in Program()
1499 …ID3DXBuffer *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS); in link()
1532 if (!linkUniforms(mConstantTableVS)) in link()
1874 mConstantTableVS->SetBoolArray(device, constantVS, vector, count); in applyUniform1bv()
1908 mConstantTableVS->SetVectorArray(device, constantVS, vector, count); in applyUniform2bv()
1943 mConstantTableVS->SetVectorArray(device, constantVS, vector, count); in applyUniform3bv()
1979 mConstantTableVS->SetVectorArray(device, constantVS, vector, count); in applyUniform4bv()
2003 mConstantTableVS->SetFloatArray(device, constantVS, v, count); in applyUniform1fv()
2034 mConstantTableVS->SetVectorArray(device, constantVS, vector, count); in applyUniform2fv()
2067 mConstantTableVS->SetVectorArray(device, constantVS, vector, count); in applyUniform3fv()
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DProgram.h184 ID3DXConstantTable *mConstantTableVS; variable