Searched refs:mConstantTableVS (Results 1 – 2 of 2) sorted by relevance
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | Program.cpp | 56 mConstantTableVS = NULL; in Program() 1499 …ID3DXBuffer *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS); in link() 1532 if (!linkUniforms(mConstantTableVS)) in link() 1874 mConstantTableVS->SetBoolArray(device, constantVS, vector, count); in applyUniform1bv() 1908 mConstantTableVS->SetVectorArray(device, constantVS, vector, count); in applyUniform2bv() 1943 mConstantTableVS->SetVectorArray(device, constantVS, vector, count); in applyUniform3bv() 1979 mConstantTableVS->SetVectorArray(device, constantVS, vector, count); in applyUniform4bv() 2003 mConstantTableVS->SetFloatArray(device, constantVS, v, count); in applyUniform1fv() 2034 mConstantTableVS->SetVectorArray(device, constantVS, vector, count); in applyUniform2fv() 2067 mConstantTableVS->SetVectorArray(device, constantVS, vector, count); in applyUniform3fv() [all …]
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D | Program.h | 184 ID3DXConstantTable *mConstantTableVS; variable
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