Searched refs:mContext (Results 1 – 11 of 11) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | KeyboardConfigDialogPreference.java | 35 private Context mContext; field in KeyboardConfigDialogPreference 123 mUnselectedBorder = mContext.getResources().getDrawable(R.drawable.key_config_border); in onBindDialogView() 124 mSelectedBorder = mContext.getResources().getDrawable(R.drawable.key_config_border_active); in onBindDialogView() 142 mKeyLabels = mContext.getResources().getStringArray(R.array.keycode_labels); in getKeyLabel() 208 mContext = context; in setContext()
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D | LevelSelectActivity.java | 70 private Context mContext; field in LevelSelectActivity.DisableItemArrayAdapter 80 mContext = context; in DisableItemArrayAdapter() 135 sourceView = LayoutInflater.from(mContext).inflate( in getView() 142 sourceView = LayoutInflater.from(mContext).inflate( in getView() 149 sourceView = LayoutInflater.from(mContext).inflate( in getView()
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D | GameRenderer.java | 46 private Context mContext; field in GameRenderer 65 mContext = context; in GameRenderer() 144 library.loadAll(mContext, gl); in loadTextures() 325 mContext = newContext; in setContext()
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/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
D | UnfoldSelect.h | 30 TParseContext &mContext;
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D | UnfoldSelect.cpp | 16 UnfoldSelect::UnfoldSelect(TParseContext &context, OutputHLSL *outputHLSL) : mContext(context), mOu… in UnfoldSelect()
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D | OutputHLSL.cpp | 27 OutputHLSL::OutputHLSL(TParseContext &context) : TIntermTraverser(true, true, true), mContext(conte… in OutputHLSL() 78 …mContext.treeRoot->traverse(this); // Output the body first to determine what has to go in the h… in output() 81 mContext.infoSink.obj << mHeader.c_str(); in output() 82 mContext.infoSink.obj << mBody.c_str(); in output() 100 ShShaderType shaderType = mContext.shaderType; in header() 118 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel(); in header() 269 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel(); in header() 983 ShShaderType shaderType = mContext.shaderType; in visitAggregate()
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D | OutputHLSL.h | 62 TParseContext &mContext; variable
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | Blit.cpp | 125 …: mContext(context), mQuadVertexBuffer(NULL), mQuadVertexDeclaration(NULL), mSavedRenderTarget(NUL… in Blit() 235 …return setShader<IDirect3DVertexShader9>(shader, mContext->supportsShaderModel3() ? "vs_3_0" : "vs… in setVertexShader() 240 …return setShader<IDirect3DPixelShader9>(shader, mContext->supportsShaderModel3() ? "ps_3_0" : "ps_… in setPixelShader()
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D | Blit.h | 41 Context *mContext;
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/ |
D | VertexDataManager.h | 131 Context *const mContext; variable
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D | VertexDataManager.cpp | 29 VertexDataManager::VertexDataManager(Context *context, IDirect3DDevice9 *device) : mContext(context… in VertexDataManager() 107 const VertexAttributeArray &attribs = mContext->getVertexAttributes(); in prepareVertexData() 108 Program *program = mContext->getCurrentProgram(); in prepareVertexData()
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