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Searched refs:mDepthbufferPointer (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DFramebuffer.cpp30 mDepthbufferPointer.set(NULL); in ~Framebuffer()
68 mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer)); in setDepthbuffer()
85 if (mDepthbufferPointer.id() == texture && IsTextureTarget(mDepthbufferType)) in detachTexture()
88 mDepthbufferPointer.set(NULL); in detachTexture()
106 if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) in detachRenderbuffer()
109 mDepthbufferPointer.set(NULL); in detachRenderbuffer()
145 Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get(); in getDepthStencil()
162 Renderbuffer *depthbuffer = mDepthbufferPointer.get(); in getDepthbufferSerial()
200 Renderbuffer *rb = mDepthbufferPointer.get(); in getDepthbuffer()
248 return mDepthbufferPointer.id(); in getDepthbufferHandle()
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DFramebuffer.h72 BindingPointer<Renderbuffer> mDepthbufferPointer; variable