Searched refs:mDepthbufferPointer (Results 1 – 2 of 2) sorted by relevance
30 mDepthbufferPointer.set(NULL); in ~Framebuffer()68 mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer)); in setDepthbuffer()85 if (mDepthbufferPointer.id() == texture && IsTextureTarget(mDepthbufferType)) in detachTexture()88 mDepthbufferPointer.set(NULL); in detachTexture()106 if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) in detachRenderbuffer()109 mDepthbufferPointer.set(NULL); in detachRenderbuffer()145 Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get(); in getDepthStencil()162 Renderbuffer *depthbuffer = mDepthbufferPointer.get(); in getDepthbufferSerial()200 Renderbuffer *rb = mDepthbufferPointer.get(); in getDepthbuffer()248 return mDepthbufferPointer.id(); in getDepthbufferHandle()[all …]
72 BindingPointer<Renderbuffer> mDepthbufferPointer; variable