Searched refs:mDepthbufferType (Results 1 – 2 of 2) sorted by relevance
23 mDepthbufferType = GL_NONE; in Framebuffer()67 mDepthbufferType = type; in setDepthbuffer()85 if (mDepthbufferPointer.id() == texture && IsTextureTarget(mDepthbufferType)) in detachTexture()87 mDepthbufferType = GL_NONE; in detachTexture()106 if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) in detachRenderbuffer()108 mDepthbufferType = GL_NONE; in detachRenderbuffer()233 return mDepthbufferType; in getDepthbufferType()347 if (mDepthbufferType != GL_NONE) in completeness()349 if (mDepthbufferType != GL_RENDERBUFFER) in completeness()425 if (mDepthbufferType == GL_RENDERBUFFER && mStencilbufferType == GL_RENDERBUFFER) in completeness()[all …]
71 GLenum mDepthbufferType; variable