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Searched refs:mDepthbufferType (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DFramebuffer.cpp23 mDepthbufferType = GL_NONE; in Framebuffer()
67 mDepthbufferType = type; in setDepthbuffer()
85 if (mDepthbufferPointer.id() == texture && IsTextureTarget(mDepthbufferType)) in detachTexture()
87 mDepthbufferType = GL_NONE; in detachTexture()
106 if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) in detachRenderbuffer()
108 mDepthbufferType = GL_NONE; in detachRenderbuffer()
233 return mDepthbufferType; in getDepthbufferType()
347 if (mDepthbufferType != GL_NONE) in completeness()
349 if (mDepthbufferType != GL_RENDERBUFFER) in completeness()
425 if (mDepthbufferType == GL_RENDERBUFFER && mStencilbufferType == GL_RENDERBUFFER) in completeness()
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DFramebuffer.h71 GLenum mDepthbufferType; variable