Searched refs:mFragmentShader (Results 1 – 2 of 2) sorted by relevance
50 mFragmentShader = NULL; in Program()77 if (mFragmentShader != NULL) in ~Program()79 mFragmentShader->release(); in ~Program()97 if (mFragmentShader) in attachShader()102 mFragmentShader = (FragmentShader*)shader; in attachShader()103 mFragmentShader->addRef(); in attachShader()124 if (mFragmentShader != shader) in detachShader()129 mFragmentShader->release(); in detachShader()130 mFragmentShader = NULL; in detachShader()141 return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); in getAttachedShadersCount()[all …]
175 FragmentShader *mFragmentShader; variable