Searched refs:mLinkedAttribute (Results 1 – 2 of 2) sorted by relevance
173 if (mLinkedAttribute[index].name == std::string(name)) in getAttributeLocation()1563 if (!mLinkedAttribute[location].name.empty()) in linkAttributes()1568 mLinkedAttribute[location] = *attribute; in linkAttributes()1603 mLinkedAttribute[availableIndex] = *attribute; in linkAttributes()1609 int index = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name); in linkAttributes()1610 int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1); in linkAttributes()2443 mLinkedAttribute[index].name.clear(); in unlink()2590 if (mLinkedAttribute[attribute].name.empty()) in getActiveAttribute()2605 const char *string = mLinkedAttribute[attribute].name.c_str(); in getActiveAttribute()2618 *type = mLinkedAttribute[attribute].type; in getActiveAttribute()[all …]
187 Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS]; variable