Searched refs:mNormalized (Results 1 – 4 of 4) sorted by relevance
716 …VertexElement element = {attribute.mType, attribute.mSize, attribute.mNormalized, attributeOffset,… in map()753 …&& mCache[element].size == attribute.mSize && mCache[element].normalized == attribute.mNormalized) in lookupAttribute()767 return mAttributeTypes[typeIndex(attribute.mType)][attribute.mNormalized][attribute.mSize - 1]; in formatConverter()
91 …VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mPointer(NULL), mAr… in VertexAttribute()121 bool mNormalized; variable
3482 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); in glGetVertexAttribfv()3535 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); in glGetVertexAttribiv()
754 mState.vertexAttribute[attribNum].mNormalized = normalized; in setVertexAttribState()