Searched refs:mRequiredSpace (Results 1 – 2 of 2) sorted by relevance
610 mRequiredSpace = 0; in ArrayVertexBuffer()619 mRequiredSpace += requiredSpace; in addRequiredSpace()624 mRequiredSpace += buffer->mRequiredSpace; in addRequiredSpaceFor()658 if (mRequiredSpace > mBufferSize) in reserveRequiredSpace()666 …mBufferSize = std::max(mRequiredSpace, 3 * mBufferSize / 2); // 1.5 x mBufferSize is arbitrary a… in reserveRequiredSpace()678 else if (mWritePosition + mRequiredSpace > mBufferSize) // Recycle in reserveRequiredSpace()690 mRequiredSpace = 0; in reserveRequiredSpace()731 …HRESULT result = mDevice->CreateVertexBuffer(mRequiredSpace, D3DUSAGE_WRITEONLY, 0, pool, &mVertex… in reserveRequiredSpace()735 ERR("Out of memory allocating a vertex buffer of size %lu.", mRequiredSpace); in reserveRequiredSpace()738 mBufferSize = mRequiredSpace; in reserveRequiredSpace()[all …]
76 UINT mRequiredSpace; variable