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Searched refs:mStencilbufferPointer (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DFramebuffer.cpp31 mStencilbufferPointer.set(NULL); in ~Framebuffer()
74 mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer)); in setStencilbuffer()
91 if (mStencilbufferPointer.id() == texture && IsTextureTarget(mStencilbufferType)) in detachTexture()
94 mStencilbufferPointer.set(NULL); in detachTexture()
112 if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER) in detachRenderbuffer()
115 mStencilbufferPointer.set(NULL); in detachRenderbuffer()
149 depthstencilbuffer = mStencilbufferPointer.get(); in getDepthStencil()
174 Renderbuffer *stencilbuffer = mStencilbufferPointer.get(); in getStencilbufferSerial()
214 Renderbuffer *rb = mStencilbufferPointer.get(); in getStencilbuffer()
253 return mStencilbufferPointer.id(); in getStencilbufferHandle()
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DFramebuffer.h75 BindingPointer<Renderbuffer> mStencilbufferPointer; variable