Searched refs:mStencilbufferPointer (Results 1 – 2 of 2) sorted by relevance
31 mStencilbufferPointer.set(NULL); in ~Framebuffer()74 mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer)); in setStencilbuffer()91 if (mStencilbufferPointer.id() == texture && IsTextureTarget(mStencilbufferType)) in detachTexture()94 mStencilbufferPointer.set(NULL); in detachTexture()112 if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER) in detachRenderbuffer()115 mStencilbufferPointer.set(NULL); in detachRenderbuffer()149 depthstencilbuffer = mStencilbufferPointer.get(); in getDepthStencil()174 Renderbuffer *stencilbuffer = mStencilbufferPointer.get(); in getStencilbufferSerial()214 Renderbuffer *rb = mStencilbufferPointer.get(); in getStencilbuffer()253 return mStencilbufferPointer.id(); in getStencilbufferHandle()[all …]
75 BindingPointer<Renderbuffer> mStencilbufferPointer; variable