Searched refs:mStride (Results 1 – 3 of 3) sorted by relevance
91 …VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mPointer(NULL), mAr… in VertexAttribute()115 return mStride ? mStride : typeSize(); in stride()122 GLsizei mStride; // 0 means natural stride variable
3476 *params = (GLfloat)attribState.mStride; in glGetVertexAttribfv()3529 *params = attribState.mStride; in glGetVertexAttribiv()
755 mState.vertexAttribute[attribNum].mStride = stride; in setVertexAttribState()