Searched refs:mUniformIndex (Results 1 – 2 of 2) sorted by relevance
256 unsigned int numUniforms = mUniformIndex.size(); in getUniformLocation()259 if (mUniformIndex[location].name == _name && in getUniformLocation()260 mUniformIndex[location].element == subscript) in getUniformLocation()271 if (location < 0 || location >= (int)mUniformIndex.size()) in setUniform1fv()276 Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; in setUniform1fv()286 count = std::min(arraySize - (int)mUniformIndex[location].element, count); in setUniform1fv()288 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat), in setUniform1fv()298 count = std::min(arraySize - (int)mUniformIndex[location].element, count); in setUniform1fv()313 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), in setUniform1fv()328 if (location < 0 || location >= (int)mUniformIndex.size()) in setUniform2fv()[all …]
203 UniformIndex mUniformIndex; variable