Searched refs:mVertexExecutable (Results 1 – 2 of 2) sorted by relevance
54 mVertexExecutable = NULL; in Program()151 return mVertexExecutable; in getVertexShader()1505 …xResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable); in link()1520 if (mVertexExecutable && mPixelExecutable) in link()2423 if (mVertexExecutable) in unlink()2425 mVertexExecutable->Release(); in unlink()2426 mVertexExecutable = NULL; in unlink()
182 IDirect3DVertexShader9 *mVertexExecutable; variable