Searched refs:m_animating (Results 1 – 2 of 2) sorted by relevance
45 , m_animating(false) in RenderProgress()67 …return m_animating ? (fmod((currentTime() - m_animationStartTime), m_animationDuration) / m_animat… in animationProgress()79 if (!m_animationTimer.isActive() && m_animating) in animationTimerFired()89 if (animating == m_animating) in updateAnimationState()92 m_animating = animating; in updateAnimationState()93 if (m_animating) { in updateAnimationState()
58 bool m_animating; variable