Searched refs:m_clickNode (Results 1 – 2 of 2) sorted by relevance
248 m_clickNode = 0; in clear()1425 m_clickNode = targetNode(mev); in handleMousePressEvent()1428 … RenderLayer* layer = m_clickNode->renderer() ? m_clickNode->renderer()->enclosingLayer() : 0; in handleMousePressEvent()1510 …bool swallowClickEvent = mouseEvent.button() != RightButton && targetNode(mev) == m_clickNode && d… in handleMouseDoubleClickEvent()1680 m_clickNode = 0; in invalidateClick()1732 …kCount > 0 && mouseEvent.button() != RightButton && targetNode(mev) == m_clickNode && dispatchMous… in handleMouseReleaseEvent()
434 RefPtr<Node> m_clickNode; variable